File: [local] / src / games / phantasia / map.c (download)
Revision 1.2, Sun Jan 28 23:41:47 2001 UTC (23 years, 4 months ago) by niklas
Branch: MAIN
CVS Tags: OPENBSD_5_8_BASE, OPENBSD_5_8, OPENBSD_5_7_BASE, OPENBSD_5_7, OPENBSD_5_6_BASE, OPENBSD_5_6, OPENBSD_5_5_BASE, OPENBSD_5_5, OPENBSD_5_4_BASE, OPENBSD_5_4, OPENBSD_5_3_BASE, OPENBSD_5_3, OPENBSD_5_2_BASE, OPENBSD_5_2, OPENBSD_5_1_BASE, OPENBSD_5_1, OPENBSD_5_0_BASE, OPENBSD_5_0, OPENBSD_4_9_BASE, OPENBSD_4_9, OPENBSD_4_8_BASE, OPENBSD_4_8, OPENBSD_4_7_BASE, OPENBSD_4_7, OPENBSD_4_6_BASE, OPENBSD_4_6, OPENBSD_4_5_BASE, OPENBSD_4_5, OPENBSD_4_4_BASE, OPENBSD_4_4, OPENBSD_4_3_BASE, OPENBSD_4_3, OPENBSD_4_2_BASE, OPENBSD_4_2, OPENBSD_4_1_BASE, OPENBSD_4_1, OPENBSD_4_0_BASE, OPENBSD_4_0, OPENBSD_3_9_BASE, OPENBSD_3_9, OPENBSD_3_8_BASE, OPENBSD_3_8, OPENBSD_3_7_BASE, OPENBSD_3_7, OPENBSD_3_6_BASE, OPENBSD_3_6, OPENBSD_3_5_BASE, OPENBSD_3_5, OPENBSD_3_4_BASE, OPENBSD_3_4, OPENBSD_3_3_BASE, OPENBSD_3_3, OPENBSD_3_2_BASE, OPENBSD_3_2, OPENBSD_3_1_BASE, OPENBSD_3_1, OPENBSD_3_0_BASE, OPENBSD_3_0, OPENBSD_2_9_BASE, OPENBSD_2_9 Changes since 1.1: +1 -0 lines
$OpenBSD$
|
/* $OpenBSD: map.c,v 1.2 2001/01/28 23:41:47 niklas Exp $ */
/* $NetBSD: map.c,v 1.2 1995/03/24 03:58:58 cgd Exp $ */
#define minusminus plusplus
#define minusplus plusminus
main()
{
/* Set up */
openpl();
space(-1400, -1000, 1200, 1200);
/* Big box */
move(-1400, -1000);
cont(-1400, 1000);
cont(600, 1000);
cont(600, -1000);
cont(-1400, -1000);
/* Grid -- horizontal lines every 200 */
linemod("dotted");
line(600, -800, -1400, -800);
line(-1400, -600, 600, -600);
line(600, -400, -1400, -400);
line(-1400, -200, 600, -200);
linemod("solid");
line(600, 0, -1400, 0);
linemod("dotted");
line(-1400, 200, 600, 200);
line(600, 400, -1400, 400);
line(-1400, 600, 600, 600);
line(600, 800, -1400, 800);
/* Grid -- vertical lines every 200 */
line(-1200, 1000, -1200, -1000);
line(-1000, 1000, -1000, -1000);
line(-800, 1000, -800, -1000);
line(-600, 1000, -600, -1000);
linemod("solid");
line(-400, 1000, -400, -1000);
linemod("dotted");
line(-200, 1000, -200, -1000);
line(0, 1000, 0, -1000);
line(200, 1000, 200, -1000);
line(400, 1000, 400, -1000);
/* Circles radius +250 on "center" */
linemod("solid");
circle(-400, 0, 250);
circle(-400, 0, 500);
circle(-400, 0, 750);
circle(-400, 0, 1000);
/* A few labels */
move(-670, 1075);
label("- THE PHANTASIA UNIVERSE -");
line(-630, 1045, -115, 1045);
move(-360, 80);
label("Lorien");
move(-385, -100);
label("Ithilien");
move(-560, 80);
label("Rohan");
move(-580, -100);
label("Anorien");
plusplus("Rovanion", -250, 320);
plusplus("The Iron Hills", -100, 560);
plusplus("Rhun", 250, 570);
minusplus("Dunland", -700, 160);
minusplus("Eriador", -920, 300);
minusplus("The Northern Waste", -1240, 320);
minusminus("Gondor", -720, -180);
minusminus("South Gondor", -940, -270);
minusminus("Far Harad", -1100, -500);
plusminus("Mordor", -180, -300);
plusminus("Khand", 0, -500);
plusminus("Near Harad", 40, -780);
move(340, 900);
label("The Moors");
move(300, 840);
label("Adventurous");
move(340, -840);
label("The Moors");
move(300, -900);
label("Adventurous");
move(-1340, 900);
label("The Moors");
move(-1340, 840);
label("Adventurous");
move(-1340, -840);
label("The Moors");
move(-1340, -900);
label("Adventurous");
move(700, 1000);
label("OUTER CIRCLES:");
line(690, 970, 1000, 970);
move(700, 900);
label("> 9: The Outer Waste");
move(700, 800);
label("> 20: The Dead Marshes");
move(700, 700);
label("> 35: Kennaquhair");
move(700, 600);
label("> 55: Morannon");
move(700, 300);
label("(0,0): The Lord's Chamber");
move(700, -400);
label("Grid squares are 100 x 100");
move(700, -800);
label("Created by Ted Estes");
move(700, -860);
label("Plotted by Chris Robertson");
move(700, -920);
label(" c 1985");
circle(723, -923, 20);
/* Close down */
move(-1380, 1180);
closepl();
exit(0);
}
plusplus(s, x, y) /* draw strings in plus plus quadrant */
char *s;
int x, y;
{
char s1[2];
while (*s)
{
move(x, y);
s1[0] = *s++;
s1[1] = '\0';
label(s1);
x += 25;
y -= 30;
}
}
plusminus(s, x, y) /* draw strings in plus minus quadrant */
char *s;
int x, y;
{
char s1[2];
while (*s)
{
move(x, y);
s1[0] = *s++;
s1[1] = '\0';
label(s1);
x += 25;
y += 30;
}
}