[BACK]Return to extern.c CVS log [TXT][DIR] Up to [local] / src / games / robots

File: [local] / src / games / robots / extern.c (download)

Revision 1.3, Sat Dec 18 11:18:12 1999 UTC (24 years, 5 months ago) by pjanzen
Branch: MAIN
CVS Tags: OPENBSD_3_3_BASE, OPENBSD_3_3, OPENBSD_3_2_BASE, OPENBSD_3_2, OPENBSD_3_1_BASE, OPENBSD_3_1, OPENBSD_3_0_BASE, OPENBSD_3_0, OPENBSD_2_9_BASE, OPENBSD_2_9, OPENBSD_2_8_BASE, OPENBSD_2_8, OPENBSD_2_7_BASE, OPENBSD_2_7
Changes since 1.2: +5 -4 lines

Enable realtime mode, use native curses functions when available, tidy man
page, and use MAXLOGNAME for scorefile (this makes new scorefiles incompatible
with old ones).  Realtime idea and some code from d@.

/*	$OpenBSD: extern.c,v 1.3 1999/12/18 11:18:12 pjanzen Exp $	*/
/*	$NetBSD: extern.c,v 1.3 1995/04/22 10:08:49 cgd Exp $	*/

/*
 * Copyright (c) 1980, 1993
 *	The Regents of the University of California.  All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 * 1. Redistributions of source code must retain the above copyright
 *    notice, this list of conditions and the following disclaimer.
 * 2. Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions and the following disclaimer in the
 *    documentation and/or other materials provided with the distribution.
 * 3. All advertising materials mentioning features or use of this software
 *    must display the following acknowledgement:
 *	This product includes software developed by the University of
 *	California, Berkeley and its contributors.
 * 4. Neither the name of the University nor the names of its contributors
 *    may be used to endorse or promote products derived from this software
 *    without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
 * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
 * SUCH DAMAGE.
 */

#ifndef lint
#if 0
static char sccsid[] = "@(#)extern.c	8.1 (Berkeley) 5/31/93";
#else
static char rcsid[] = "$OpenBSD: extern.c,v 1.3 1999/12/18 11:18:12 pjanzen Exp $";
#endif
#endif /* not lint */

#include	"robots.h"

bool	Dead;			/* Player is now dead */
bool	Full_clear = TRUE;	/* Lots of junk for init_field to clear */
bool	Jump = FALSE;		/* Jump while running, counting, or waiting */
bool	Newscore;		/* There was a new score added */
#ifdef	FANCY
bool	Pattern_roll = FALSE;	/* Auto play for YHBJNLUK pattern */
#endif
bool	Real_time = FALSE;	/* Play in real time? */
bool	Running = FALSE;	/* Currently in the middle of a run */
#ifdef	FANCY
bool	Stand_still = FALSE;	/* Auto play for standing still pattern */
#endif
bool	Teleport = FALSE;	/* Teleport automatically when player must */
bool	Waiting;		/* Player is waiting for end */
bool	Was_bonus = FALSE;	/* Was a bonus last level */

char	Cnt_move;		/* Command which has preceded the count */
char	Field[Y_FIELDSIZE][X_FIELDSIZE];	/* the playing field itself */
char	*Next_move;		/* Next move to be used in the pattern */
char	*Move_list = "YHBJNLUK";/* List of moves in the pattern */
char	Run_ch;			/* Character for the direction we are running */

int	Count = 0;		/* Command count */
int	Level;			/* Current level */
int	Num_robots;		/* Number of robots left */
int	Num_scores;		/* Number of scores posted */
int	Score;			/* Current score */
int	Start_level = 1;	/* Level on which to start */
int	Wait_bonus;		/* bonus for waiting */

fd_set	rset;			/* Needed if Real_time */
struct timeval	tv;		/* how long to wait; could be an option */

COORD	Max;			/* Max area robots take up */
COORD	Min;			/* Min area robots take up */
COORD	My_pos;			/* Player's current position */
COORD	Robots[MAXROBOTS];	/* Robots' current positions */