File: [local] / src / games / trek / destruct.c (download)
Revision 1.3, Fri Mar 12 03:02:40 1999 UTC (25 years, 2 months ago) by pjanzen
Branch: MAIN
CVS Tags: OPENBSD_3_1_BASE, OPENBSD_3_1, OPENBSD_3_0_BASE, OPENBSD_3_0, OPENBSD_2_9_BASE, OPENBSD_2_9, OPENBSD_2_8_BASE, OPENBSD_2_8, OPENBSD_2_7_BASE, OPENBSD_2_7, OPENBSD_2_6_BASE, OPENBSD_2_6, OPENBSD_2_5_BASE, OPENBSD_2_5 Changes since 1.2: +10 -9 lines
Correct documentation, remove useless code, remove duplicate documentation,
don't compile with xTRACE defined, and trim things.
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/* $OpenBSD: destruct.c,v 1.3 1999/03/12 03:02:40 pjanzen Exp $ */
/* $NetBSD: destruct.c,v 1.3 1995/04/22 10:58:44 cgd Exp $ */
/*
* Copyright (c) 1980, 1993
* The Regents of the University of California. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. All advertising materials mentioning features or use of this software
* must display the following acknowledgement:
* This product includes software developed by the University of
* California, Berkeley and its contributors.
* 4. Neither the name of the University nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*/
#ifndef lint
#if 0
static char sccsid[] = "@(#)destruct.c 8.1 (Berkeley) 5/31/93";
#else
static char rcsid[] = "$OpenBSD: destruct.c,v 1.3 1999/03/12 03:02:40 pjanzen Exp $";
#endif
#endif /* not lint */
#include <stdio.h>
#include <unistd.h>
#include "trek.h"
#include "getpar.h"
/*
** Self Destruct Sequence
**
** The computer starts up the self destruct sequence. Obviously,
** if the computer is out nothing can happen. You get a countdown
** and a request for password. This must match the password that
** you entered at the start of the game.
**
** You get to destroy things when you blow up; hence, it is
** possible to win the game by destructing if you take the last
** Klingon with you.
**
** There used to be a \032 in the message (^Z), which is because
** the terminal in Allman's office was an ADM-3, which uses that char-
** acter to clear the screen. There was also a \014 (form feed)
** because that clears some other screens. Now there is nothing.
** Presumably the most general screen clear today would be
** ESC [2J
*/
void
destruct(v)
int v;
{
char checkpass[15];
register int i, j;
double zap;
if (damaged(COMPUTER))
{
out(COMPUTER);
return;
}
printf("\n\07 --- WORKING ---\07\n");
sleep(3);
/* output the count 10 9 8 7 6 */
for (i = 10; i > 5; i--)
{
for (j = 10; j > i; j--)
printf(" ");
printf("%d\n", i);
sleep(1);
}
/* check for password on new line only */
skiptonl(0);
getstrpar("Enter password verification", checkpass, 14, 0);
sleep(2);
if (strcmp(checkpass, Game.passwd) != 0)
{
printf("Self destruct sequence aborted\n");
return;
}
printf("Password verified; self destruct sequence continues:\n");
sleep(2);
/* output count 5 4 3 2 1 0 */
for (i = 5; i >= 0; i--)
{
sleep(1);
for (j = 5; j > i; j--)
printf(" ");
printf("%d\n", i);
}
sleep(2);
/* printf("\032\014***** %s destroyed *****\n", Ship.shipname); */
printf("\n\n\n\n***** %s destroyed *****\n", Ship.shipname);
Game.killed = 1;
/* let's see what we can blow up!!!! */
zap = 20.0 * Ship.energy;
Game.deaths += Ship.crew;
for (i = 0; i < Etc.nkling; )
{
if (Etc.klingon[i].power * Etc.klingon[i].dist <= zap)
killk(Etc.klingon[i].x, Etc.klingon[i].y);
else
i++;
}
/* if we didn't kill the last Klingon (detected by killk), */
/* then we lose.... */
lose(L_DSTRCT);
}