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RCS file: /cvsrepo/anoncvs/cvs/www/74.html,v
retrieving revision 1.81
retrieving revision 1.82
diff -c -r1.81 -r1.82
*** www/74.html 2023/10/14 22:32:04 1.81
--- www/74.html 2023/10/14 22:35:53 1.82
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*** 86,93 ****
Various kernel improvements:
- - On amd64, identify IBT capability in
- cpu(4) dmesg lines.
- On arm64, show BTI and SBSS features in
dmesg(8).
- New kqueue1(2)
--- 86,91 ----
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*** 103,110 ****
- In wscons(4),
make sure we do not increase the escape sequence argument count beyond
usable bounds.
-
- Take more functions in the network and routing code out
- of kernel lock.
- Implement dt(4)
utrace support on amd64 and i386.
- Correct undefined behavior when using MS-DOS filesystems, fixes imported from FreeBSD.
--- 101,106 ----
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*** 118,127 ****
href="https://man.openbsd.org/execve.2">execve(2).
- On arm64, use the deep idle state available on Apple M1/M2 cores
in the idle loop and for suspend, resulting in power savings.
-
- Update AMD CPU microcode if a newer patch is available.
- Enable a workaround for the 'Zenbleed' AMD CPU bug.
- Report speculation control bits in dmesg cpu lines.
--- 114,119 ----
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*** 142,155 ****
in particular to improve locking and to help with unlocking more
of pf(4) and with
parallelisation of the network stack in the future.
! The protocol remains compatible with the older version.
!
- Pushed kernel lock into nd6_resolve().
- Removed kernel locks from the ARP input path.
- Pulled MP-safe arprequest() out of kernel lock.
-
- Unlock more parts of
- ioctl(2)
- code in the network stack.
- Remove the kernel lock from IPv6 neighbor discovery.
Direct Rendering Manager and graphics drivers
--- 134,147 ----
in particular to improve locking and to help with unlocking more
of pf(4) and with
parallelisation of the network stack in the future.
! The protocol remains compatible with the older version.
Removed kernel locks from the ARP input path.
Pulled MP-safe arprequest() out of kernel lock.
Remove the kernel lock from IPv6 neighbor discovery.
+ Unlock more parts of ioctl(2) and the routing code in the network
+ stack.
Direct Rendering Manager and graphics drivers