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version 1.10, 2007/06/01 19:54:48 version 1.11, 2009/05/29 13:22:38
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   necessary, though.  Read through the next part.    necessary, though.  Read through the next part.
   
   <h2><font color="#e00000">Writing OpenBSD code</font></h2>    <h2><font color="#e00000">Writing OpenBSD code</font></h2>
   
             <h3><font color="#0000e0">libsndio</font></h3>
      <p>
           OpenBSD has its own audio layer provided by the sndio library,
           documented in
           <a href="http://www.openbsd.org/cgi-bin/man.cgi?query=sio_open&sektion=4">sio_open(4)</a>.
           Until it's merged into this page, you can find further information
           about programming for this API in the guide,
           <a href="http://caoua.org/alex/obsd/libsndio.html">hints on
           writing and porting audio code</a>.
           sndio allows user processes to access
   <a href="http://www.openbsd.org/cgi-bin/man.cgi?query=audio&sektion=4">audio(4)</a>
           hardware and the
   <a href="http://www.openbsd.org/cgi-bin/man.cgi?query=aucat&sektion=1">aucat(1)</a>
           audio server in a uniform way.
           It supports full-duplex operation, and when used with the
   <a href="http://www.openbsd.org/cgi-bin/man.cgi?query=aucat&sektion=1">aucat(1)</a>
           server it supports resampling and format conversions on the fly.
      </p>
   
           <h3><font color="#0000e0">Hardware independence</font></h3>            <h3><font color="#0000e0">Hardware independence</font></h3>
   
    <p>     <p>

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