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Diff for /www/Attic/audio-port.html between version 1.2 and 1.3

version 1.2, 2000/03/25 02:29:49 version 1.3, 2000/11/17 19:11:33
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   <link rev="made" HREF="mailto:www@openbsd.org">    <link rev="made" HREF="mailto:www@openbsd.org">
  </head>   </head>
  <body text="#000000" bgcolor="#FFFFFF" link="#23238E">   <body text="#000000" bgcolor="#FFFFFF" link="#23238E">
   <img height=30 width=141 src=images/smalltitle.gif alt="[OpenBSD]" >    <img height=30 width=141 src=images/smalltitle.gif alt="[OpenBSD]">
   
   <h1>Porting audio applications to OpenBSD</h1>    <h1>Porting audio applications to OpenBSD</h1>
   
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         to get a bit of look-ahead on what you're going to play, you can          to get a bit of look-ahead on what you're going to play, you can
         adjust the volume boost on the fly, you just have to make sure          adjust the volume boost on the fly, you just have to make sure
         that the boost factor stays at a low frequency compared to the          that the boost factor stays at a low frequency compared to the
         sound you want to play, and that you get absolutely <emph>no          sound you want to play, and that you get absolutely <em>no
         overflows</emph> -- those will always sound much worse than the          overflows</em> -- those will always sound much worse than the
         improvement you're trying to achieve.<br>          improvement you're trying to achieve.<br>
         As sound volume perception is logarithmic, using arithmetic shifts is usually          As sound volume perception is logarithmic, using arithmetic shifts is usually
         enough. If your data is signed, you should explicitly code the shift as          enough. If your data is signed, you should explicitly code the shift as

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