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version 1.9, 2004/11/05 21:57:05 version 1.10, 2007/06/01 19:54:48
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   <p>    <p>
   This is about the smallest code fragment that will deal with most issues.    This is about the smallest code fragment that will deal with most issues.
   
         <h3><font color="#0000e0">16 bit formats and endianess</font></h3>          <h3><font color="#0000e0">16 bit formats and endianness</font></h3>
         In normal usage, you just ask for an encoding type (e.g.,          In normal usage, you just ask for an encoding type (e.g.,
         <code>AUDIO_ENCODING_SLINEAR</code>), and you retrieve          <code>AUDIO_ENCODING_SLINEAR</code>), and you retrieve
         an encoding with endianess (e.g., <code>AUDIO_ENCODING_SLINEAR_LE</code>).          an encoding with endianness (e.g., <code>AUDIO_ENCODING_SLINEAR_LE</code>).
         Considering that a soundcard does not have to use the same endianess          Considering that a soundcard does not have to use the same endianness
         as your platform, you should be prepared to deal with that.          as your platform, you should be prepared to deal with that.
         The easiest way is probably to prepare a full audio buffer, and to use          The easiest way is probably to prepare a full audio buffer, and to use
         <code>swab(3)</code> if an endianess change is required.          <code>swab(3)</code> if an endianness change is required.
         Dealing with external samples usually amounts to:          Dealing with external samples usually amounts to:
         <ol>          <ol>
                 <li>Parsing the sample format,                  <li>Parsing the sample format,
                 <li>Getting the sample in,                  <li>Getting the sample in,
                 <li>Swapping endianess if it is not your native format,                  <li>Swapping endianness if it is not your native format,
                 <li>Computing what you want to output into a buffer,                  <li>Computing what you want to output into a buffer,
                 <li>Swapping endianess if the sound card is not in your native format,                  <li>Swapping endianness if the sound card is not in your native format,
                 <li>Playing the buffer.                  <li>Playing the buffer.
         </ol>          </ol>
         Obviously, you may be able to remove steps 3 and 5 if you are simply          Obviously, you may be able to remove steps 3 and 5 if you are simply

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