/* * This file is the general header file for all parts * of the MicroEMACS display editor. It contains all of the * general definitions and macros. It also contains some * conditional compilation flags. All of the per-system and * per-terminal definitions are in special header files. * The most common reason to edit this file would be to zap * the definition of CVMVAS or BACKUP. */ #include "sysdef.h" /* Order is critical. */ #include "ttydef.h" #include "chrdef.h" /* * If your system and/or compiler does not support the "void" type * then define NO_VOID_TYPE in sysdef.h. In the absence of some * other definition for VOID, the default in that case will be to * turn it into an int, which works with most compilers that don't * support void. In the absence of any definition of VOID or * NO_VOID_TYPE, the default is to assume void is supported, which * should be the case for most modern C compilers. */ #ifdef NO_VOID_TYPE # undef VOID # define VOID int /* Default for no void is int */ #else #ifndef VOID # define VOID void /* Just use normal void */ #endif /* VOID */ #endif /* NO_VOID_TYPE */ #ifdef NO_MACRO #ifndef NO_STARTUP #define NO_STARTUP /* NO_MACRO implies NO_STARTUP */ #endif #endif typedef int (*PF)(); /* generaly useful type */ /* * Table sizes, etc. */ #define NFILEN 80 /* Length, file name. */ #define NBUFN 24 /* Length, buffer name. */ #define NLINE 256 /* Length, line. */ #define PBMODES 4 /* modes per buffer */ #define NKBDM 256 /* Length, keyboard macro. */ #define NPAT 80 /* Length, pattern. */ #define HUGE 1000 /* A rather large number. */ #define NSRCH 128 /* Undoable search commands. */ #define NXNAME 64 /* Length, extended command. */ #define NKNAME 20 /* Length, key names */ /* * Universal. */ #define FALSE 0 /* False, no, bad, etc. */ #define TRUE 1 /* True, yes, good, etc. */ #define ABORT 2 /* Death, ^G, abort, etc. */ #define KPROMPT 2 /* keyboard prompt */ /* * These flag bits keep track of * some aspects of the last command. The CFCPCN * flag controls goal column setting. The CFKILL * flag controls the clearing versus appending * of data in the kill buffer. */ #define CFCPCN 0x0001 /* Last command was C-P, C-N */ #define CFKILL 0x0002 /* Last command was a kill */ #define CFINS 0x0004 /* Last command was self-insert */ /* * File I/O. */ #define FIOSUC 0 /* Success. */ #define FIOFNF 1 /* File not found. */ #define FIOEOF 2 /* End of file. */ #define FIOERR 3 /* Error. */ #define FIOLONG 4 /* long line partially read */ /* * Directory I/O. */ #define DIOSUC 0 /* Success. */ #define DIOEOF 1 /* End of file. */ #define DIOERR 2 /* Error. */ /* * Display colors. */ #define CNONE 0 /* Unknown color. */ #define CTEXT 1 /* Text color. */ #define CMODE 2 /* Mode line color. */ /* Flags for keyboard involked functions */ #define FFUNIV 1 /* universal argument */ #define FFNEGARG 2 /* negitive only argument */ #define FFOTHARG 4 /* other argument */ #define FFARG 7 /* any argument */ #define FFRAND 8 /* Called by other function */ /* * Flags for "eread". */ #define EFFUNC 0x0001 /* Autocomplete functions. */ #define EFBUF 0x0002 /* Autocomplete buffers. */ #define EFFILE 0x0004 /* " files (maybe someday) */ #define EFAUTO 0x0007 /* Some autocompleteion on */ #define EFNEW 0x0008 /* New prompt. */ #define EFCR 0x0010 /* Echo CR at end; last read. */ /* * Flags for "ldelete"/"kinsert" */ #define KNONE 0 #define KFORW 1 #define KBACK 2 /* * All text is kept in circularly linked * lists of "LINE" structures. These begin at the * header line (which is the blank line beyond the * end of the buffer). This line is pointed to by * the "BUFFER". Each line contains a the number of * bytes in the line (the "used" size), the size * of the text array, and the text. The end of line * is not stored as a byte; it's implied. Future * additions will include update hints, and a * list of marks into the line. */ typedef struct LINE { struct LINE *l_fp; /* Link to the next line */ struct LINE *l_bp; /* Link to the previous line */ int l_size; /* Allocated size */ int l_used; /* Used size */ #ifndef ZEROARRAY char l_text[1]; /* A bunch of characters. */ #else char l_text[]; /* A bunch of characters. */ #endif } LINE; /* * The rationale behind these macros is that you * could (with some editing, like changing the type of a line * link from a "LINE *" to a "REFLINE", and fixing the commands * like file reading that break the rules) change the actual * storage representation of lines to use something fancy on * machines with small address spaces. */ #define lforw(lp) ((lp)->l_fp) #define lback(lp) ((lp)->l_bp) #define lgetc(lp, n) (CHARMASK((lp)->l_text[(n)])) #define lputc(lp, n, c) ((lp)->l_text[(n)]=(c)) #define llength(lp) ((lp)->l_used) #define ltext(lp) ((lp)->l_text) /* * All repeated structures are kept as linked lists of structures. * All of these start with a LIST structure (except lines, which * have their own abstraction). This will allow for * later conversion to generic list manipulation routines should * I decide to do that. it does mean that there are four extra * bytes per window. I feel that this is an acceptable price, * considering that there are usually only one or two windows. */ typedef struct LIST { union { struct WINDOW *l_wp; struct BUFFER *x_bp; /* l_bp is used by LINE */ struct LIST *l_nxt; } l_p; char *l_name; } LIST; /* * Usual hack - to keep from uglifying the code with lotsa * references through the union, we #define something for it. */ #define l_next l_p.l_nxt /* * There is a window structure allocated for * every active display window. The windows are kept in a * big list, in top to bottom screen order, with the listhead at * "wheadp". Each window contains its own values of dot and mark. * The flag field contains some bits that are set by commands * to guide redisplay; although this is a bit of a compromise in * terms of decoupling, the full blown redisplay is just too * expensive to run for every input character. */ typedef struct WINDOW { LIST w_list; /* List header */ struct BUFFER *w_bufp; /* Buffer displayed in window */ struct LINE *w_linep; /* Top line in the window */ struct LINE *w_dotp; /* Line containing "." */ struct LINE *w_markp; /* Line containing "mark" */ int w_doto; /* Byte offset for "." */ int w_marko; /* Byte offset for "mark" */ char w_toprow; /* Origin 0 top row of window */ char w_ntrows; /* # of rows of text in window */ char w_force; /* If NZ, forcing row. */ char w_flag; /* Flags. */ } WINDOW; #define w_wndp w_list.l_p.l_wp #define w_name w_list.l_name /* * Window flags are set by command processors to * tell the display system what has happened to the buffer * mapped by the window. Setting "WFHARD" is always a safe thing * to do, but it may do more work than is necessary. Always try * to set the simplest action that achieves the required update. * Because commands set bits in the "w_flag", update will see * all change flags, and do the most general one. */ #define WFFORCE 0x01 /* Force reframe. */ #define WFMOVE 0x02 /* Movement from line to line. */ #define WFEDIT 0x04 /* Editing within a line. */ #define WFHARD 0x08 /* Better to a full display. */ #define WFMODE 0x10 /* Update mode line. */ /* * Text is kept in buffers. A buffer header, described * below, exists for every buffer in the system. The buffers are * kept in a big list, so that commands that search for a buffer by * name can find the buffer header. There is a safe store for the * dot and mark in the header, but this is only valid if the buffer * is not being displayed (that is, if "b_nwnd" is 0). The text for * the buffer is kept in a circularly linked list of lines, with * a pointer to the header line in "b_linep". */ typedef struct BUFFER { LIST b_list; /* buffer list pointer */ struct BUFFER *b_altb; /* Link to alternate buffer */ struct LINE *b_dotp; /* Link to "." LINE structure */ struct LINE *b_markp; /* ditto for mark */ struct LINE *b_linep; /* Link to the header LINE */ struct MAPS_S *b_modes[PBMODES]; /* buffer modes */ int b_doto; /* Offset of "." in above LINE */ int b_marko; /* ditto for the "mark" */ short b_nmodes; /* number of non-fundamental modes */ char b_nwnd; /* Count of windows on buffer */ char b_flag; /* Flags */ char b_fname[NFILEN]; /* File name */ struct fileinfo b_fi; /* File attributes */ } BUFFER; #define b_bufp b_list.l_p.x_bp #define b_bname b_list.l_name #define BFCHG 0x01 /* Changed. */ #define BFBAK 0x02 /* Need to make a backup. */ #ifdef NOTAB #define BFNOTAB 0x04 /* no tab mode */ #endif #define BFOVERWRITE 0x08 /* overwrite mode */ /* * This structure holds the starting position * (as a line/offset pair) and the number of characters in a * region of a buffer. This makes passing the specification * of a region around a little bit easier. */ typedef struct { struct LINE *r_linep; /* Origin LINE address. */ int r_offset; /* Origin LINE offset. */ RSIZE r_size; /* Length in characters. */ } REGION; /* * Externals. */ extern int thisflag; extern int lastflag; extern int curgoal; extern int epresf; extern int sgarbf; extern int mode; extern WINDOW *curwp; extern BUFFER *curbp; extern WINDOW *wheadp; extern BUFFER *bheadp; extern char pat[]; extern BUFFER *bfind(); extern WINDOW *popbuf(); extern WINDOW *wpopup(); extern LINE *lalloc(); extern LINE *lallocx(); extern VOID ewprintf(); extern int nrow; extern int ncol; extern int ttrow; extern int ttcol; extern int tceeol; extern int tcinsl; extern int tcdell; extern char cinfo[]; extern char *keystrings[]; extern VOID update(); extern char *keyname(); extern char *adjustname(); extern VOID kdelete(); extern VOID lchange(); /* * Standard I/O. */ extern char *strcpy(); extern char *strcat(); extern char *malloc();