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Revision 1.23, Tue Sep 26 20:44:06 2023 UTC (8 months ago) by thfr
maintenance update to 3.5.3 runs with both mono and GDScript engines. We can fortunately reuse the same pre-generated files for C#/nuget (see SHARPFILES_V). Gamecontroller tested and still works. ok op@ |
SHA256 (CoaguCo-Industries-GodotSteam-v3.20.tar.gz) = FoAl3iZ+1CWwIPXwJZ9S7q3QMn//RslYT06tXkc38QU= SHA256 (godot-3.5.2-mono-glue.tar.gz) = ezUneQt2JzlsQPF4FvSCcNtJiYbdb3NEY4Lvjj/gz64= SHA256 (godot-3.5.2-nuget-packages.tar.xz) = RXlTjB1IgjZEP2ZJY05xoGQv8XTRKHxwPaMmiNdduQE= SHA256 (godot-3.5.3-stable.tar.xz) = PLSBJrdoWPQM9UvTRbuE3B9J2eb4pKdCWthugF05cB0= SIZE (CoaguCo-Industries-GodotSteam-v3.20.tar.gz) = 253832 SIZE (godot-3.5.2-mono-glue.tar.gz) = 1094618 SIZE (godot-3.5.2-nuget-packages.tar.xz) = 55742184 SIZE (godot-3.5.3-stable.tar.xz) = 24072964